Anyone who has had any contact with me about DC Universe Online knows that I love to hint about what’s coming next. I try and drop hints, or make clever references that get people stewing about what might be around the corner. That is why it has been excruciatingly hard to keep my mouth shut about our next DLC pack. Now the time has finally come when the team is ready to reveal what we have been working on for so many months. So let’s get right to it…
The next DLC is called Home Turf, and it introduces player housing to DC Universe Online! Now that the bat’s out of the cave – or should I say in the cave? – let me go over some of the main features coming in Home Turf.
The Lair will offer several exciting things for players. The first is a theme. Themes give the lair a sense of location – like a sewer or a penthouse – and anchor it to a persistent entrance in Gotham City or Metropolis. Lairs will be fully customizable spaces. You can collect props while playing and then use them to decorate your Lair. These items will be tradable, creating a secondary market for players. In the coming weeks we will reveal more information about Lair customization, themes, and props.
Mainframe and Generator
Every Lair has a Mainframe that can be upgraded by the player. Mainframe upgrades give you access to incredible Lair Features – like allies and technologies – which can be used in combat throughout the game. The Mainframe abilities offer a whole new array of tactics. Players will gain passive abilities and active powers that they can bring to bear in battle. But don’t worry; these abilities are handled through communication devices (trinkets), so they won’t compete with your normal super power load outs.
Generators are the power that keeps a Lair running. By powering your generator you can set up amenities normally only found in HQs and Safe Houses. Once you haveHome Turf, it will be up to you which amenities and how many you want to maintain in your Lair, but the options are at your fingertips. The team will be sharing more news on Mainframes and Generators in the days ahead so stay tuned for more specifics.
This is where Home Turf sets itself apart from normal housing systems. Players will be able to do battle in each other’s Liars. Lair Duels will match players up to fight. These battles will be round-based and feel like an extended one on-one-battle inside one of the combatant’s Lairs. Nothing is more fun than trashing someone else’s Lair to bits. But don’t worry about protecting your priceless stuffed Wooly Mammoth, the damage is temporary and will reset once the battle is over. You’ll really need to see Lair Battles in action to fully understand how cool this is going to be, so we’ll have some exciting Dev Videos in the weeks ahead.
Home Turf introduces some new adventures in some of the most iconic locations in the game. New missions and content have been created for the interiors and exteriors of Ace Chemicals, Stryker’s Island, Steelworks, and Arkham Asylum. There will be daily missions for high end players at each of these locations. The content – inside and out – will be solo in nature. We’ll fill you on more specifics in some features about Home Turf, so hang tight for more details about the new daily missions.
So that is a pretty high level breakdown of our next DLC pack, Home Turf. We look forward to sharing more about what Home Turf has to offer. It is an exciting time to see this hugely requested feature finally coming to DCUO. We know you’re going to love it. We also know you will have lots of wish list features for the system, and we’re anxious to hear your thoughts, so jump on the Forums, Facebook, or Twitter and let us hear it. We look at Home Turf as a starting point, a foundation to build on, for some amazing Lair content, and we can’t wait to show you more. Until then, I’ll see you in game!
Creative Director, DC Universe Online